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Hi there, I'm

  PRAKHAR   BHARTIYA

XR/Software/Machine Learning developer

Currently working as a Creative XR Developer for Meteor Studio @ASU

prakhar-bhartiya

A Bit About Me

Namaste! My name is Prakhar Bhartiya, and I am a graduate with an MSCS degree from ASU. At present, I am employed as a creative XR developer at Meteor Studio - ASU.

I strongly believe in learning by doing, which is a crucial aspect of my work. In my opinion, hands-on experience is irreplaceable, and I am always on the lookout for opportunities to apply my skills in practical situations.

By taking on challenging projects and experimenting with new ideas, I am continually growing and evolving as a developer.

My expertise lies in Extended Reality (AR+VR), Machine Learning, and AI, and I have also explored computer vision and full-stack development.

I am an idea-driven individual who believes that solid ideas can overcome any skill barriers. I am always on the lookout for innovative solutions and am committed to finding the right tools to bring these ideas to life. You can explore my fascinating projects on my GitHub page, and if any of them catch your eye, feel free to reach out to me for a chat.

My

Skills

PROGRAMMING LANGUAGES

C
C++
C#
Python
HTML
CSS
JavaScript

DEVELOPER TOOLS

Git
VS Code
Unity3D
Blender
SketchUp
AxureRP

SDKs

WebXR
Vuforia
ARKit
ARCore
Wikitude
OpenXR
AR.js
Three.js
OpenGL

FRAMEWORKS

TensorFlow
Keras
PyTorch
Scikit-Learn
Matplotlib
Pandas
NumPy
OpenCV
OCR

HARWARE & DEVICES

Meta Quest 2
Meta Quest Pro
Pico Neo 3 Pro
Varjo XR-3
Microsoft Hololense
Raspberry Pi
Arduino

My

Work Experience

Meteor Studio

Meteor Studio @ASU

XR Creative Developer

March 2022 - Present

• As the Lead Developer for the project, I am responsible for maintaining the repository, creating documentation, and software testing to detect and resolve bugs.
• Currently working on the "Career XRcade" project, which is funded by Verizon Innovation Lab. This innovative platform provides learners with a virtual space to explore a diverse range of career paths and understand how their educational experiences, both inside and outside the classroom, can connect to career-oriented opportunities.
• Contributing to various aspects of the project, including environment design, game design, scripting, and scene optimization for Standalone, VR (Quest2 and Pico Neo3 Pro), and WebGL builds.
• Ensured smooth performance across all platforms, including meeting the 2GB constraint for the WebGL build, resulting in about 3x faster load time.

    Optimization
    Level Design
    Scripting
    VFX
    3D Modeling
    Software Testing-QA
CubeBio AI

CubeBio AI

AI Research Intern

Jan 2021 - April 2021

• Implemented a pharmaceutical excipient recommender system for various commercially available medications.
• Employed various data mining and OCR techniques to process 20GB of heterogeneous medical data from open-source, utilizing the LEMP stack.

    Natural Language Processing (NLP)
    Optical Character Recognition (OCR)
    Web Scraping
    Computer Vision
    Full Stack
Weir Ensci

Weir Ensci

Unity Developer

April 2019 - Oct 2019

• Developed and deployed a Unity-based web application for the company's educational portal service system on Microsoft Azure, mandatory for all trainees.
• Built an AR Application to assist Field Engineers and clients in visualizing industrial sites and monitoring live IoT data from on-site machines, significantly reducing travel time and update costs.
• Presented four proof of concepts to the CEO of Weir Global, leading to acceptance for prototyping phase.

    Extended Reality
    Full Stack
    iOS/Android
    Netwroking-iOT
    Computer Vision
Popvue.io

Popvue.io

Software Developer Engineer

June 2019 - Nov 2019

• Engaged in the development of a smartphone localization technique using spatial 3D point cloud maps of a large indoor space module, including establishment and integration of server-side REST API with the application UI.
• Assisted in testing and UI/UX design for iOS/Android applications developed in Unity

    Augmented Reality
    Cloud Database
    UI/UX
    Computer Vision
    Software Testing-QA
Pixel

Pixels

Founder, President and Educator

Oct 2018 - Oct 2020

• "PIXELS" is AR/VR club of PESIT-BSC. The project began in October 2018 with the goal of introducing AR/VR to students and developing real-world applications.
• Invited as a judge for Gameathon 2020.
• Speaker and committee member of TechWarts, a technical community for undergraduate students.
• Guided 150+ students through AR/VR workshops under Pixel.

    Extended Reality
    Scene Design & Mechanics
    Public Speaking
    Leadership

My

Personal Projects

My

Education

ASU

Arizona State University

M.Sc - Computer Science

August 2021 - May 2023

• GPA: 3.7 on a scale of 4.0
• Took Courses such as Artificial Intelligence, Human Computer Interface, Information Assurance and Security, Mobile Computing, Data-Intensive Systems for Machine Learning, Multimedia and Web Databases, Algorithms, Deep Learning, Data Mining, Data Visualization

PES

PES University

B.E - Computer Science

August 2017 - August 2021

• GPA: 8.4 on a scale of 10.0
• Took Courses such as Software Engineering, Operating Systems, Machine Learning, Design and Analysis of Algorithms, Data Structures and Algorithm, Database Management Systems

My

Publications

My

Notable Achievements

             

             

             

       

   • Winner of the GS1 Hackathon 2020, organized by GS1 Europe and Atrify.

       

   • Winner of the SLAC 2018 fest Hackathon, conducted and organized by Amrita School of Engineering

       

   • Winner of TechMeraki 2019 conducted and organized by WeirEnsci

       

   • Shortlisted in top 20 teams in HTS Software hiring hackathon 2018 conducted by HONEYWELL Technology Solutions

       

   • Invited as a judge for Gameathon 2020

       

   • Conducted a IEEE AR workshops

Have a project? or just looking to reach out?

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Feel free to reach out if you just want to connect or see if we can build something amazing together.

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